VRC Action Driver Component (Toggler)
in progress
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A popular use case for expressions on avatars is to do things like toggling objects on and off, adjusting blend shapes, and more. Setting up cases like these in an SDK project from scratch requires a fair amount of knowledge of how Unity and its animator system works, which isn’t always intuitive to users that are brand new to creating avatars.
To help make it easier to set up common use cases like this, we’re working towards introducing a new component called the Action Driver. The fundamental idea of it is to let avatar creators bind parameters on their avatar directly to one or more “actions” that they want to trigger, which includes common tasks like turning game objects on and off.
*Read more in our Developer Update.
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updated the status to
in progress