View position gizmo is not relative to avatar position
Lorcan VR
This setup in the screenshot is the correct way to set it up, in game the view position is set correctly. But in unity, the gizmo for the view position is not relative to the avatar position and looks wrong
Log In
Hackebein
Never upload avatars which are not on 0,0,0. they getting loaded in by that offset when avatar is loaded but IK isn't yet.
Nіyah
Hackebein: If that's the case, the SDK should take care of it :)
TheHelpfulHelper
Unfortuatnely this seems to be such a small bug that it will never get enough attention to ever be fixed (unless a dev member randomly stumbles upon this themselves)
Nіyah
Still the case, minor thing but annoying :)
S
ShinyScalesVR
Can confirm. It seems the handle is being placed incorrectly in world space instead of local space.
The little ball preview you can see when not editing the view positions seems correctly placed in local space.