Since yesterday, I’ve been experiencing an issue that the mirror cannot be seen when an object on the avatar that uses a material with a semi-transparent rendering mode overlaps with a personal mirror that is also set to be semi-transparent. This problem does not occur when the mirror’s opacity is set to 100%.
I tried adjusting the object’s Render Queue to values between 3000 and 5000, but this did not resolve the issue. As this problem had not occurred before, I suspect that some setting may have been changed. Is there any known solution?