We'll be adding a new feature to Toon Standard for recoloring the base texture with a 4-channel mask. Here's how it will work:
Each channel has a separate color to use for recoloring.
Recoloring is done by first converting the masked area of the main texture to grayscale and then applying the color, meaning you don't need to author your main texture in grayscale to apply recoloring.
This is similar in concept to hue shift, but a direct recolor instead of a shift from one color to another.
Masks can also be used for emission through an emission slider for each channel.
There are two options for blend modes: Multiply and additive.
- In the multiply blend mode, the grayscale version of the main texture is multiplied by the color.
- In the additive blend mode, the chosen color is added on top of the grayscale version of the main texture.