[SDK 3.8.1-beta.4] Toon Standard Specular Maps not working in-game
available in future release
Lilyyy6_
I have a black and white gloss map for my tattoos on quest. In-game, the entire mesh has a gloss looking effect. I've included a screenshot of the shader configuration and the gloss/metallic map (red lines to protect the paid texture from unauthorized use). I also have pictures from in-game on Quest showing the look of the body mesh (red arrows and circles showing the gloss effect).
Log In
_
_tau_
available in future release
_
_tau_
tracked
_
_tau_
Could you check that you are using the latest version of the Quest build? You can see the "Build Number" at the bottom of the settings tab in the Quick Menu. It should read 1629.
Lilyyy6_
_tau_ Yes my build number reads 1629
Lilyyy6_
_tau_ Could the problem be reflectance? I assumed it would also use the gloss map but is it possible that reflectance does not follow the map?
_
_tau_
Lilyyy6_: Reflectance does not follow the map, no. Perhaps it should?
Lilyyy6_
_tau_ that would be the expected behavior, yes. It should follow the gloss map
_
_tau_
Lilyyy6_: Added in the next update �