i have an avatar
when built on the latest stable SDK (3.10.6) the rotation constraint chain system i have set up to puppet limbs with my arms does not sync for remote users. [EDIT: by this, i mean the constraints do not seem to be functioning at all for the limbs, as remote users view them as pointing straight out]. this issue does not occur if the avatar is built on the previous stable build (3.10.5).
EDIT 2: I have found, after further testing, that this bug only is occurring when i have my visemes set up to face tracking blend shapes and have face tracking enabled.