Recently, an issue has cropped up related to how Physbones and parent constraints interact (not VRC constraints.) They are no longer perfectly aligned causing meshes to clip with each other which can cause some very unfortunate wardrobe malfunctions.
Image attached is after jumping in desktop, but the issue is VERY noticeable when moving around in vr.
This issue currently effects the standard branch and the Open Beta branch but doesn't happen in the "Persistence Beta" branch which i've been told is behind implying that something new broke it. The issue also doesn't exist in the editor in play mode (both with and without Gesture Manger emulator.)
To fix the issue I have tried
  • reverting back an SDK version
  • switching branches of the game (how i found that it works perfectly fine in persistence beta)
  • auto converting to vrc constraints (Issue still persists)
Any help or extra information added to this issue would be greatly appreciated as I'm not very experienced in constraints!