Physbone + Constraint Clipping
H
HDMineFace
Recently, an issue has cropped up related to how Physbones and parent constraints interact (not VRC constraints.) They are no longer perfectly aligned causing meshes to clip with each other which can cause some very unfortunate wardrobe malfunctions.
Image attached is after jumping in desktop, but the issue is VERY noticeable when moving around in vr.
This issue currently effects the standard branch and the Open Beta branch but doesn't happen in the "Persistence Beta" branch which i've been told is behind implying that something new broke it. The issue also doesn't exist in the editor in play mode (both with and without Gesture Manger emulator.)
To fix the issue I have tried
- reverting back an SDK version
- switching branches of the game (how i found that it works perfectly fine in persistence beta)
- auto converting to vrc constraints (Issue still persists)
Any help or extra information added to this issue would be greatly appreciated as I'm not very experienced in constraints!
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H
HDMineFace
Update, I have confirmation from another user of a similar bug with constraints and physbones, but he has a rotation constraint on a phsybone rather than what I have (A parent constraint targeting a physbone.)
Below are screenshots of how it's setup in unity, how it looks in the persistence beta, and how it looks on the standard branch (in that order.)
H
HDMineFace
Great news, update 1535 has fixed my issue! However the issue the other user had with their avatar (shown above with the rotation constraint on a physbone) seems to still be broken, as I am not the person with the problem it may be a bit difficult for me to relay the issue. I'll attempt to troubleshoot with them and if not, encourage posting to this thread about the issue if we can't figure it out.