Particle System causes IsAnimatorEnabled to stay false after Avatar Culling
available in future release
Сaramel
If an avatar has an active Particle System and gets hidden by Avatar Culling on remote client, IsAnimatorEnabled constantly stays
false
for this remote client after showing that avatar again.On video demo I have a simple cube that is animated by
IsAnimatorEnabled
value. It's red if IsAnimatorEnabled == false
and green if IsAnimatorEnabled == true
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available in future release
Сaramel
Also leaving this note here because I think this second bug has probably the same nature and root cause.
Normally Avatar Culling disables light sources. But with active Particle System light sources stays on when avatar gets culled.
Dexvoid
Сaramel For our tracking, it would be useful to have one issue only per Canny report please! Feel free to link it as a reply here after making it. An avatar ID illustrating the problem would be a big help if available. Thanks!
Dexvoid
Сaramel Hi, a small update for this specific issue since it looks like no separate Canny report was ever made for it.
This now has a pending internal fix. We are aiming to resolve it in time for the first client release of 2026, which may or may not happen depending on timings. Thanks.
Dexvoid
marked this post as
tracked
SenkyDragon
This breaks a lot of things, including the VRCF parameter compressor, because they constantly think that the animator is one frame away from being paused.