Particle System causes IsAnimatorEnabled to stay false after Avatar Culling
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Сaramel
If an avatar has an active Particle System and gets hidden by Avatar Culling on remote client, IsAnimatorEnabled constantly stays
false
for this remote client after showing that avatar again.On video demo I have a simple cube that is animated by
IsAnimatorEnabled
value. It's red if IsAnimatorEnabled == false
and green if IsAnimatorEnabled == true
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Dexvoid
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SenkyDragon
This breaks a lot of things, including the VRCF parameter compressor, because they constantly think that the animator is one frame away from being paused.