The current performance rank works like this: if even one item—like polygon count, mesh count, or material count—exceeds the "Very Poor" threshold, the entire avatar is rated as "Very Poor," even if all other items are "Excellent."
But in reality, there are many cases where an avatar is considered "heavy" just because of the polygon count, which is difficult to reduce, and the ranking doesn’t always reflect the actual load accurately.
So, I think it would be handy to have a feature where users can set their own upper limits for each item instead of just relying on the performance rank to decide whether to show or hide an avatar.
For example:
* Polygon count
* Mesh count
* Material count
* Bone count
* PhysBone count
Users could set display limits for each of these, and an avatar would only be hidden if any item exceeds the set limit.
This way, situations like "high polygon count but otherwise lightweight avatar" could be handled based on the user’s own standards, making it more practical than the current one-size-fits-all performance rank.