Head Chop does nothing on Non-humanoid avatars
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Teh_Bucket
VRCHeadChop components have no effect on any non-humanoid avatars.
I tested multiple avatars and settings. The bug occurs with or without custom animator layers, so it's not an issue with animations overwriting anything.
Given how important this component is to most non-humanoid avatars, this seems like an unintentional error. The workaround of including an entire humanoid-skeleton is poor for both optimization and user-friendliness.
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Dexvoid
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Thanks for your report. It has always been the case that first-person head chopping is skipped on non-humanoid avatars, because by definition these avatars do not have a humanoid head bone. For the same reason, VRCHeadChop components also have no effect on non-humanoids currently.
Since the introduction of VRCHeadChop, it does make sense to allow this component to apply to non-humanoid avatars as long as it has at least one transform defined to be hidden. This is now being tracked as a feature request.