[FEEDBACK] isUserInVR parameter
complete
PhaxeNor
A parameter whether or not the user is in VR.
So you can have different animations for when you're in desktop and when you're in VR.
I.e idle animated pose when you're in desktop, but default when in VR
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Tupper - VRChat Head of Community
complete
This is available as of a previous update via the
VRMode
parameter.「Nara」
Please extend this so you can differentiate between normal VR and FBT VR. For example, '0' for desktop, '1' for 3-point tracking and '2' for 6-point tracking. This would allow you to e.g. disable the jumping animation when in FBT, but not in normal VR and desktop.
Tupper - VRChat Head of Community
「Nara」: You got it!
zaCade
Having one for wich controller is being used would also allow for diffrent animation locations based on gestures. Since for example handgun into fingerpoint is really wierd on vive wands since they are not next to eachother. While on oculus touch controllers and index controllers this would be a smooth and easy thing to do. This would remove the need of making a menu option for this.
PhaxeNor
zaCade: that isn’t relevant to this request.
Besides, we can already do that. In the Gesture layer.
FairlySadPanda
Addendum: isUserInFBT?
Tupper - VRChat Head of Community
FairlySadPanda: https://docs.vrchat.com/docs/animator-parameters#trackingtype-parameter gotchu
Tupper - VRChat Head of Community
tracked
Kilerbomb
This would be an awesome addition, not having to separate VR and Desktop avatars. Makes it a lot more viable for public models since you wouldn't need to take up 2 favorite slots, instead it would be just one.
Zer0ᵛʳ
Kilerbomb: why would you have 2 avatars for VR/Desktop? With avatars 3.0 u can just have both of whater you want on one avatar, but I agree add the parameter is pretty good