[FEEDBACK] Add (even) more Animation Properties
Tayou
I would love to see just a dynamic size for those animation properties, but I can see how that would cause technological difficulties for networking. So maybe just add another eight Properties? so 24 alltogether... or another 16, so 32 in the end..
It might sound a bit greedy, but I just wanted to go full on out on my avatar, now that I don't have to fight with the emote/animator based toggle system.
I know I could have just gone one parameter for outfits, but i decided to split my outfits and have one parameter for e.g. legwear, one for shoes, etc.
And that requires a lot of parameters
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Tupper - VRChat Head of Community
We've got a lot of requests for various Animation Parameters, but each one of them incurs a non-zero cost for updating each frame. This also includes the alias-able Expression parameters.
Obviously, we understand the desire for more (I've got a couple I want myself), but we've got to be careful not to make AV3 avatars inherently less performant.
Tayou
Tupper - VRChat Head of Community: hmm... I see..
Could they maybe still be expanded up to 24, and if all are used it degrades the avatars performance ranking (and have the last 8 be reached a bit harder in the SDK?)
aka maybe something like: <10 parameters: very good, <16 good, <24 medium?
Tayou
and maybe possibly 24 - 32 = poor or straight up very poor
Zennshi
Tupper - VRChat Head of Community: You know the alternative is to just use a massive amount of animators to create particle trigger menus.
Which is worse in terms of cost?
Tayou
Zennshi: I mean... If we are going purely after performance it'd be the most senseble to just toggle gameobjects via code through one update loop. But that'd steal away some versatility, that the animators provide. Its always a trade off. I would personally much prefer the code based variant, especially because about 75% of my menu are just gameobject toggles, some swap materials aswell though, and some do blendshapes or trigger constraints.
Franada
Tupper - VRChat Head of Community: With the addition of the 128 bit and bool. I think this canny should be complete or close.