FBT: Add an arm length option in addition to user height.
FairlySadPanda
As it stand, the new 3.0 FBT feature exposes a major flaw with FBT: that your arm length and your height are assumed to be proportional to each other.
This leads to users such as myself being incorrectly scaled to their avatar.
One way this defect manifests is when a user has to modify their real height to smaller than their actual height to have their FBT pose actually scaled correctly. In Avatar 3.0 this leads to the player floating above the ground, forcing the user to use a playspace moving tool to reposition themselves with their feet on the floor.
The solution to this is to gather more data about the player so that the FBT pose can be scaled correctly, via adding an arm span option in addition to a player height option. Otherwise, a fix for being forced to input an incorrect height setting and then floating would be to add a player offset option ingame so that a floating player can be moved back down to the ground in-game.
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S a c r e d
Kung This post can be marked as complete, since the feature was added with IK 2.0.
☆Desu☆
We could really use a new system to setup full-body tracking that will provide closer to 1:1 accuracy so that users don't have to rip their hair out, jump through hoops or resort to other methods just to make the avatar line up correctly. This is getting especially important now that more full-body tracking alternatives are starting to pop up.
_Steve
ah i was wondering why my avatar was suddenly floating about a foot of the ground when spawning, (changing its position in unity didn't fix this)
~ Storm ~
See how NeosVR does it. Basically the menu opens up your model and you place your tracking points where they belong.
gallium
I feel like a lot of FBT problems would be corrected if VRChat did away with the archaic head-relative scaling & positioning and switched to using the VR floor as the reference point.
Mage_Enderman
gallium: That is in the IK Beta