Enable Automatic Texture Streaming for avatars and Auto VRAM settings
SplitScream
Since VRChat has an existing Texture Streaming system that is not yet enabled, it would be wise to allow players to automatically cap total avatars by VRAM budget. Giving players more performance for little graphical loss
If I have 6gbs of VRAM, allow me to assign a cap to the size to avatars, prioritize streaming a smaller streaming texture automatically, if they're friends, or prioritize getting the most avatars visible
It can also change based on how much VRAM the current world is using and can be dynamically calculated based on the remaining amounts
"this world has a dedicated 2gbs of VRAM, the 4gb remaining will be divided up X amount of visible players, thats 4 / X = Y amount of VRAM per avatar
Oh these avatars are over the Y budget, let's stream a smaller until they're at Y amount"
"Oh you're prioritizing friend avatars over everyone else, okay, your friends get the larger share while others are on a stricter budget"
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