Different seated position for local and remote player
TheGonk
I have an avatar station component attached to a game object with a position offset from the head bone.
With a remote player sitting in the avatar seat, my local view shows the remote player sitting in a different position than they see on their end. My local view looks like where the head bone is located, whereas the remote player view looks like it's in the game object position.
The expected behavior is for all players to see the seated player in the same position.
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Sophie123p
@TheGonk What's going on here is that to you, the head bone is scaled to [0,0,0] with everything inside; this is to prevent seeing your head. This issue is every simple to fix as you should just use the headchop component: https://creators.vrchat.com/avatars/avatar-dynamics/vrc-headchop