Controller Button Parameters; Or Controller State Parameters
Nexal
Think of having a complex avatar, say, a gun.
Oculus would have to use the Grip to take advantage of any "GestureWeight", due to the grip being the detector.
Index on the other hand, properly has trigger as the "GestureWeight" data.
It'd be a great addition or replacement to the current gesture system if we could detect our own button presses, touches, and other more niche things, for better more universal guns.
(vrc settings could even have a toggle for this too.)
Oculus users cant use guns very well that are made with GestureWeight.
Index users can use guns very well and it feels great with GestureWeight.
I dont think vive users can use GestureWeight at all?
OPTION 2:
The other option which would be much simpler to implement, is a Int that outputs the type of VR controllers you use.
This would be much simpler to implement, but be less powerful then whats above.
Example being:
0 : No controllers
1 : Vive (No GestureWeight)
2 : Oculus (Grip GestureWeight)
3 : Index (Trigger GestureWeight)
this would allow avatar creators to create functions based on certain controllers to allow better accessibility towards more people.
Like having Vive users just use gestures instead of GestureWeight.
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