[BUG] Toe bone flexing up in FBT when at a specific distance above the ground
tracked
Haï~
When sitting in full body tracking at a specific distance window above the ground, sometimes one of the two feet will have its toe bone flexing.
The flexing goes away when outside of that specific distance window.
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Haï~
Issue still happening in the testing branch.
Tupper - VRChat Head of Community
tracked
Franada
Tupper - VRChat Head of Community: The user would need to create a custom Base layer or change the animation since the one provide in the SDK will bend the toe when entering the crouching blend tree. No matter the platform, FBT/VR/Desktop, they all share the same blend tree at the moment.
Work around is to change the crouching idle with the standing idle as 2.0 do.
Maybe in the future they should rework the Base layer provided within the SDK with different blend tree for each tracking type.