[BUG] No IK while crouching
Waai!
There is no IK while crouching for 3.0 avatars. You simply slide around while moving in your playspace. Tested with no overrides; only the default settings. 2.0 avatars are not affected.
VRChat 2020.3.2
VRCSDK3-AVATAR-2020.08.06.16.30
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VickyBeaver
fix this already please!
∗ട̷ ᴛ̷ ᴀ̷ ʀ̷ ∗
Would like to add some further feedback on this issue. Since the latest update (which brought great improvements overall such ability to jump without full body) now all my 2.0 avatars completely break when sitting/lying down.
- For custom animations legs no longer position correctly and move with hmd
- For avatars with default lying down animation, the hands and hmd are incorrectly offset from controller pos. for some reason.
eru
When moving vertically by playspace it looks like IK is turning off on feets when "Upright" parameter gets less than 0.70. There is no state in locomotion layer which such condition so I assume it's hardcoded somewhere internally. Would be great if it's toggleable via state behaviours.
Pokerface Cactus
Had the same issue. but from the looks of it the IK still works to an extent but feels like it's calculated relative to your avatar and not the world when crouching. as your knees wil still bend and turn properly but your feet will not move/step properly when turning around or moving while crouched.