[BUG] hiccups when updating viewpoint in real time
Getu
here's a simple idea: be able to scale avatars in real time. Since now it exists a way to update your viewpoint, you should be able to do that, but unfortunately, it seems to be correcting wrongly: it first goes to default viewpoint scale, and then updates the viewpoint. if you were to update it in real time, you find it constantly updates back and forth, making the scaling process to look like this:
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SirachaSos
I also want to be able to resize my avatar in real time, but I tried another method which resized the avatar gameobject in an animation. Unfortunately this did not work, and the avatar simply expanded to the largest size as soon as it loaded.
How are you scaling the avatar in the animation?
Getu
SirachaSos: I fixed that by putting the animator on the 'additive' layer
SirachaSos
Getu: Did you make any changes to the transitions between states?