[BUG] Head height while walking doesn't match HMD position
Waai!
When moving, the height of the avatar's head will not match the position of the HMD for 3.0 avatars. Tested with no overrides; only the default settings. 2.0 avatars are not affected.
VRChat 2020.3.2
VRCSDK3-AVATAR-2020.08.06.16.30
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digiponta
I had known the previous SDK3-AVATAR seems to apply the default automatically, when the Default Locomotion of Base is empty. The latest one seems not to apply none. After I had cancelled the blank, my avatar seems to walk right.
∗ട̷ ᴛ̷ ᴀ̷ ʀ̷ ∗
Not had this issue on latest release update but has anyone also noticed how while walking the hips also protrude awkwardly forwards now?
HolyKnightAD
∗ട̷ ᴛ̷ ᴀ̷ ʀ̷ ∗: oh yea, it seems to me that the hips are being tracked or something. E.g. if you have a walking animation where it involves hip movement, the ik locks the hips resulting in such weird behaviour.
digiponta
My avatar also digs into the ground, while walking.
Maybe, the latest SDK3-Avatar seems not to make the needed animations from the moves, disable. In the desktop mode, my avatar digs into the ground. In VR mode, my avatar doesn't dig, but it can walking (no animation) while moving.
HolyKnightAD
Hey people, The Build 974 fixed this issue. Not sure for FBT users though.
ElfMom
ive noticed this weird thing too. though only with 3.0 avatars. if i'm sitting down and walk in any direction, my view is in my chest and I can't see a thing. It doesn't seem to really be as much of an issue in 2.0
xantoz・ザントス
this seems to happen with 2.0 avatars now as well
KuNing
I hope this problem will be solved as soon as possible. As a user of VR, this problem is very serious.
んなあぁ
This is pretty bad. If I'm even slightly crouched, the head height isn't even close to matching HMD position, and stretches my arms downward. Before the animation might just look a little wonky, now both the animation AND the head position are wonky. What's worse, if I'm crouched enough and walk forward, I get blinded by my own body if I'm in full body! I've tried this on multiple models with similar results. Here's a couple videos.
Mysteryem
With full body, the issue becomes significantly more pronounced if you sit down such that your avatar is just barely playing standing walking/running animations instead of crouching animations, then move your controllers down as low as possible. The avatar's head gets pulled down by the hands and it almost looks like you're walking around on all fours.
HolyKnightAD
It seems that it's tracking more to the hips rather than the head. I hope this issue is addressed soon since I've been annoyed by this ever since the update.
HolyKnightAD
Also, it felt like fbt even though i'm only using vr without trackers.
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