[BUG] Fist requires both grip and trigger to be held on Oculus
complete
Waai!
The fist gesture now requires both grip and trigger to be held on Oculus controllers, which I believe mirrors the behaviour on Vive wands but isn't strictly necessary and is kind of a step back. This should at least be an optional toggle.
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Ruuubick - Designer
updated the status to
complete
Adeon Writer
I would welcome this change if there was a pinky-out gesture, of course for only holding the trigger.
dj3520
100% agree it should be optional and the old behavior should be default as to not confuse those who aren't aware.
Ruuubick - Designer
updated the status to
in progress
Kilerbomb
I noticed this on my Oculus as well. I assume the reason that the trigger is now what is used is to give Index the option for analog control on fist, and that is good. However, it really sucks to change everyone else's control scheme as well. Many people have spent the better part of 3 years with the current Oculus control scheme and are going to be very mixed up by the sudden needless change.
Mizu-Malkavya
What I don't like about how this works now is that I'm accidentally clicking chairs, buttons and avatars when I don't mean to. Fist is my most-used gesture and it got remapped from middle finger to pointer finger. It's a bit of a hassle getting used to.
PhaxeNor
Was curious as to why I couldn’t grip, since I’m currently only on one controller