Avatar completely invisible locally after 1533 update
available in future release
lackofbindings
Reports from multiple users including my self that avatars based on one of my bases are invisible after the latest update. It is perfectly visible in the mirror, but not in first person. Other meshes other than the body appear to be working normally. Almost as though the entire avatar has been headchopped away. Physbones and contacts appear normally and in the correct positions in the debug overlays. It doesn't seem to affect all avatars for all users, but at least one version is broken for everyone that I've asked, including myself. For me, only the second avatar listed below exhibits the issue, but for some users it is the opposite, or neither. It doesn't appear to be related to the use of any particular shader, as the two listed below use different shaders from each other.
avtr_d756971a-6749-42be-8eb8-872570f57a1c
avtr_1a22c6aa-f316-4bb9-a75d-ce42b61b99cc
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lackofbindings
Just a heads up I have updated this avatar avtr_d756971a-6749-42be-8eb8-872570f57a1c to workaround the issue by scaling the transform to 0.001 instead of 0 because people are complaining and thats the official public avatar.
Dexvoid
tracked
lackofbindings
I've narrowed it down to the combination of parent constraint (Katana.r and Katana.l) and animation that scales the parent of that object to zero (katanas-base.anim). For some reason the combination of those two things makes the body disappear. Changing the animation scale value to anything other than exactly zero or removing the parent constraints fixes the issue.
lackofbindings
I should also note that this does not happen in-editor, even with av3 emulator mirror and shadow clones.
Drusiton
Adding onto the avatars being invisible locally issue:
It seems that when you equip the katanas with the Eclipse avatar, the issue is fixed. I can see myself perfectly fine in the VRChat camera and first person POV with the katanas equipped; when I take the katanas off, however, the avatar goes back to being invisible.
lackofbindings
Drusiton With this clue I can 100% confirm that this is caused by the parent constraints being auto-converted to VRC Constraints at runtime. Removing the parent constraints resolves the issue. No Idea why that would make the body disappear, but it does.
lackofbindings
More affected avatars:
avtr_74004844-a106-4d9a-a635-0604ffbdb5c7
avtr_3c6c9a2d-180e-49e3-ba4d-8bf89a364213
Same base but unaffected:
avtr_d2c4b59a-ac23-4743-ae7d-68e329a618a7
avtr_ee89e837-6543-4024-a265-29faabc96937
avtr_35ff6810-deb9-4fd0-9e2c-5d5afd2937d1