Avatar bones with VRC Rotation Constraints are dislocated on imposter
SynaBytez
I have an avatar that uses rotation constraints on twist bones for the elbows and forearms so that the elbow joints have correct rotation, but for some reason, specifically with the imposter, the forearms are dislocated.
I assume this is because of those constraints, and may be due to the environment it's calculated in when the imposter is generated.
The avatar works just fine otherwise.
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WubTheCaptain
Providing an avatar ID may be useful information for testing.