Audio volume glitches when AudioSource property changes from Radial Puppet
Yodokoro
Reproduction steps:
- Make AudioSource.pitch or volume changable from Radial Puppet using Motion Time from float parameter.
- Build & Test
- Open QM and change parameter.
Result:
Audio volume goes max at the frame that parameter changed.
The volume returns when stop changing value.
Expected:
When pitch value changed, only pitch changes.
When volume value changed, volume has sets exact value what that setted, not chattering.
Note:
It never happenes in Unity editor, Gesture Manager.
Only in the client.
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Yodokoro
Here is a test avatar for this problem.
Added reproduction video below.
There is a small amount of noise while moving puppet, but that is not an issue here (I think it is a Unity side issue).
The issue is that the volume is unstable.