Reproduction steps:
  1. Make AudioSource.pitch or volume changable from Radial Puppet using Motion Time from float parameter.
  2. Build & Test
  3. Open QM and change parameter.
Result:
Audio volume goes max at the frame that parameter changed.
The volume returns when stop changing value.
Expected:
When pitch value changed, only pitch changes.
When volume value changed, volume has sets exact value what that setted, not chattering.
Note:
It never happenes in Unity editor, Gesture Manager.
Only in the client.