Animation does not play when player is not within field of view
ueheua
I am not sure if this behaviour is a recently introduced feature to improve performance.
When my avatar is outside of another player's field of view (bounds not intersecting), the animations I have configured in my animator controller either:
- Not play if the animation was not active the moment my avatar went out of the field of view
- Play endlessly if the animation was playing the moment my avatar went out of the field of view
Can the animator be updated even outside of field vision if it is near to the other player?
Otherwise can a new parameter be introduced when the animator goes out of the other player's field of view so that I can turn off the animation and not be a nuisance?
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