I would like to have a proper way of updating the PhysBones integration forces within an animation while the PhysBone is running. This would make it possible to implement some avatar features, such as being able to remove an item (such as glasses or a hat) and drop it into the world.
At present, the documentation specifically calls out the integration forces as not being animatable, and suggests an unsupported workaround of toggling the component off and on, but doing that causes other problems with the interaction.
Ideally, any change to the integration parameters would automatically cause the physics to update internally, although if some other signal is required to tell it to update the simulation (such as toggling a property from the animation) that would also be acceptable.