Adding a locomotion override breaks the gesture weight parameters
complete
Octuplex
Simple enough to reproduce, if you simply make an FX controller that switches states based on the GestureRightWeight/GestureLeftWeight parameter and add the locomotion animator controller override included in the SDK, you can observe in the debugger that while the parameter changes, the animation state doesn't. If you remove the locomotion override it works properly.
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Fax
complete
Thank you for the report! I'm glad to hear that things work as expected now.
Franada
Fax Seen to work now ? The state change to one with the VRC Animator Locomotion Control on it.
Franada
Can you try to reproduce it today ? Octuplex