A Basic Stylized Shader for Mobile
Smash-ter
Something I feel that a lot of quest users have been missing out on has been stuff in the shader department. Although there have been improvements to the standard lite shader, at times that isn't enough, as well as how most of the shaders for quest users are similar to unity's default shaders. I feel it would be a decent consideration to have a simple yet stylized shader from VRChat could solve this issue a bit, and possibly help with mixing some properties like toon shading with PBR elements or using more than 1 uv channel for tiling+masking purposes.
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