Hello,
I'm trying to build an Asset, a Collar+Bell, with physbones.
If the Phys bone Angle reaches a certain threshold, the Audio-Source Component is activated for an x amount of time.
This works as indented, but the sound can be heard sometimes over the hole map.
See Screenshots for the settings on the audio source.
I've tested it by having an animation which toggles the state of the Audio-Source component.
I've also tested it by toggleing the whole game-object.
Both have the same result: In some cases, the sound is hearable over the whole map.