Steps to repro:
  1. Add a raycast to avatar and give the parameters a name so they show up in the Debug window
  2. Create a toggle that Constraints or Animates the raycast to a new position
  3. Open up the debug window and observe the parameters.
  4. Toggle on the animation and observe the parameters
  5. In some worlds the parameters do not update with the new animated position of the raycast
Expected behavior is that the parameters should match the current animated location of the raycast which seems to not be the case in some worlds. It seems world dependent which is quite odd. My thought is that it may be some sort of race condition.
Many use-cases for raycasts involves them being attached to gameobjects that are animated and/or constrained so this bug effectively makes the parameters useless in those uses-cases while it exists.
Avatar used to test:
Avatar has 3 raycasts. By default the raycasts are to the Left, Right and Forward.
The raycast with the green sphere is constrained Forward when the toggle is activated. The raycast with the blue sphere is animated Forward when the toggle is activated.
Worlds where I DID encounter this bug:
Avatar Testing Chamber
Nico's Garage
1's Optimized Box
Worlds where I DID NOT encounter this bug:
BrainrotTestZone
DaggerTest
[Initial D] Lake Akina
Additional Notes
* Tested on both Live and Open Beta, behavior occurs on both.
* Parameter data when the bug occurs seems to come from the raycast's original location/direction
Attachments:
* RaycastBug1.mp4: Video takes place in Avatar Testing Chamber, showcases the bug as the parameters for the Raycasts should be almost identical when the toggles are activated but they continue to show behavior similar to the untoggled state.
* RaycastBug2.mp4: Video takes place in Lake Akina and showcases the bug NOT occurring, aka what the expected behavior should be. Raycast parameters are almost identical when the toggles are activated as the raycasts are animated to nearly the same direction/position.