Recently I had a conversation in the discord server about persistence, trying to figure out how the PlayerData.TryGet(type) methods work. I thought that the “out” value was the returned value of the saved playerdata, but someone else, who read the wiki, thought that the “out” value was whether or not the Try had succeeded or not. This was especially confusing with the TryGetBool method, because it has a return type of bool, and the documentation says the “out” value is “bool success.” It should not say “success,” rather “output” or something similar. Please add more clarification for the documentation of the TryGetType method, so that it’s easier to understand for any other creators who read over it.