[suggestion] more nodes to manage player's velocity such as get velocity, add velocity, or add force
The setvelocity node is super powerful, really excited to work with it now that stutter stepping is removed. Though it would be great to have some smarter ways of interacting with the player's velocity rather than blindly setting it.
strafe speed needs to be added.
In a recent update we can now set player run speed, walk speed, jump impulse, and gravity strength. there is no strafe node.
[Request] Instance Type node(s)
Get what instance type you are in. Public, Friends, Friends+, Invite+, Invite Single node can return string Multiple nodes for each type can return bool
Add major C# collection types
List is already requested in https://vrchat.canny.io/vrchat-udon-closed-alpha-feedback/p/request-add-list-type-handling But there are other collections that would be useful like Dictionary, HashSet, Queue, and Stack as well. At least Dictionary and HashSet would be nice because they provide functionality that are not easy/performant to emulate with lists.
Event nodes for VR raycast
Add event nodes for the VR controllers ray. OnPointerEnter OnPointerExit OnPointerClick
We have the other simple operations, Multiplication, Division, Addition, and Subtraction. I was looking for Modulus, normally % operator and is effectively the remainder of integer division. It would be nice if we had this basic operator.
PlayerAPI.get isVR (Boolean)
Some behaviour is different between VR and Desktop so it would be great to be able to check for that.
SendCustomEvent with a build-in delay
Enable Custom Events to have a delay, just like the old Triggers used to.