I am trying to get the wheel meshes to align with wheel colliders on a vehicle by using WheelCollider.GetWorldPose, but in every situation it returns both Vector3( 0.0, 0.0, 0.0 ) and Quaternion( 0.0, 0.0, 0.0, 0.0 ) and the wheels get thrown into the center of the world.
I have tried recreating this issue in 3 different Unity projects with both Udon Graph and UdonSharp, always with same results, native C# scripts work without any issues.
Edit: I have had the same issue ever since the launch of Udon Open Alpha, so it is not SDK version specific.