Standing stations force exit locks player in the exit location
complete
orels1
If you have a chair that is set to "standing" ("seated" checkbox unchecked) and has station exit disabled - the player will get completely locked in place on exiting the station with udon. You will still be teleported to the exit spot, you'll be able to rotate and even jump, but not able to move. The only way to fix it is to leave/rejoin the world.
Repro instruction:
- Click the sphere
- You will get teleported forward (just a regular teleport, not connected to the bug)
- After a short delay you'll be put into a moving chair
- After another short delay you will be forced to exit the chair via station.ExitStation(player)and will get stuck.
The scene has some leftover objects due to this being a bug discovered in a larger project, but the issue is exactly the same
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Momo the Monster
marked this post as
complete
This was fixed a few releases ago, missed closing out the ticket when it happened. Let us know if it re-occurs!
Ruuubick - Designer
marked this post as
tracked