SendCustomEventDelayed can be used to execute arbitrary code in other worlds (SDK2 or SDK3)
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BocuD
If a SendCustomEventDelayed is called in one world when moving from one world to the other, it still gets executed in the other world, and by making it recursive you can keep running code within the loading screen and then other worlds. Tested and reproduced in multiple SDK2 and SDK3 worlds now.
Seems like the Udon VM should be reset when moving to another worlds.
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Momo the Monster
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Fixed in 2021.2.2 build 1095
Guribo
Momo the Monster
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Momo the Monster
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Zerithax
Also want to confirm that the other worlds don't have that Method or anything close to it, but it still seems to know what the method does and re run it every 20 frames.