This occurs in 944 (latest as of June 17th).
World link as an example:
To demonstrate, join the world with two accounts, go to the player signup panel directly ahead of spawn, click "Add Me To Game" with both accounts, then have the non-master of the instance (who will have a delay in seeing their name appear, latency-depending) click the start game button.
The start game button runs SendCustomNetworkEvent to the owner of a different object.
Expected:
The owner of the object has the "StartGame" event called.
Actual:
Nothing happens, and the non-owner receives a console log such as the following:
2020.06.18 01:48:23 Log - [VRC_EventDispatcherRFC] Will execute SendRPC/AlwaysUnbuffered on StateMachine (UnityEngine.GameObject) for FairlySadPanda addd: S: "UdonSyncRunProgramAsRPC" I: 2 F: 0 B: Unused (non-local non-master non-owner)
2020.06.18 01:48:23 Log - [Network Processing] RPC UdonSyncRunProgramAsRPC/Owner abandoned because target player FairlySadPanda addd was not owner
(In this instance, another account - FSP_Test_1 - was the owner).