[587] Instantiated prefabs don't have Udon Behaviours when in VRC (Not editor)
complete
AltCentauri
(This is only an issue when ingame; In the editor, everything works as it should)
When instantiating a prefab inside VRChat, udon behaviours are not placed into the world with the prefab itself. In this instance, the prefabs are selected from an array of gameobjects, and then spawned in. They reference prefabs in the project folder rather than inside the scene itself.
Log In
Phasedragon
complete
Not sure when, but this was fixed a long time ago. Various bugs related to instantiated udonbehaviours have been fixed since then.
Knuxfan
This is another bump, this is a big deal.
Toly65
bump, issue again as of 1030
Gondola
BUMP still an issue
Merlin
Still an issue in open beta build 950
2020.07.10 14:27:15 Warning - [Always] Removing UdonBehaviour comp from ReferenceObject
Kaj
Still having this issue in 928
0x7FFFFFFF
Bump
Momo the Monster
tracked
PhaxeNor
After some testing in UDONSDK-2020.02.23.14.05, this seems to have been fixed/working in-game.
PhaxeNor
After testing, it seems that spawning objects works, but setting variables in the same function won't trigger anything
AltCentauri
UPDATE 2: Fix has been found to only partially work. Some udon behaviours stay, while others are still deleted. I can't find any solution as the deletion seems completely random. Placing all udon behaviours within the prefab under their own activate trigger does not work.
Load More
→