[1039]Udonbehaviours on Instantiated objects activate after a 1.5s second delay
complete
Sacchan
Since this update, UdonBehaviours on instantiated objects seem to be inactive for 1.5 seconds rendering any time-sensitive functions on the object broken.
The missiles on my aircraft prefab/worlds are affected by this, because they now take 1.5s to start homing in on their target after firing, which is a very long time for a short-range missile.
If the aircraft's target changes in those 1.5s it takes the new(wrong) target because it can only read the target in Start()
Test world:
Here we have a button to instantiate a cube. The cube is white. The cube has an UdonBehaviour with a Start() function to make change it to a red material.
The instantiated cubes take around 1.5 seconds to turn red.
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Momo the Monster
complete
Fixed in release 2021.1.2 and VRCSDK 2021.01.28.19.07
Tupper - VRChat Head of Community
Fixed in 1043, which is currently in Open Beta.
T
TCL
in progress
Tupper - VRChat Head of Community
Merged in a post:
Bad UDON registration after latest update
Doxis
I have noticed that after the last update that was today (20-01) that Udon behaves weirdly with objects.
For example in Beat Saber by Paro it no longer hits the blocks like it used to and he haven't updated this.
This issue started right after the update.
How to replicate: Open world and try to play one song, Even if you hit a block you will miss it (10% chance).
Can you please revert the update you created today?
Thanks
Tupper - VRChat Head of Community
tracked
Doxis
I believe this also affect Beat Saber worlds such as Parosyncsaber, I missed a lot of notes after the update, Everyone did, It all felt weird, You could play on slowest speed, Hit it perfectly in the center but it still missed it.
I guess everything that has with Timing after the latest update is experiencing issues?