Using non-standard devices as trackers can cause crashes
complete
R
Romantic Cat
VRChat Version: IK2.0
Description of the bug: I use my oculus touch as hip tracker(https://gist.github.com/kaaori/b1428b9111b4d8cd11658ac1ac44f6e9), but after IK2.0 update, game is crashed when I use than.
it is ok only use vive 3.0 tracker or headset
before physbone update, I used IK2.0 beta and no problem. But update physbone main server, game is crashed. So i can't use IK2.0 beta.
But now. IK2.0 is released main server and I can't play game to use FBT.
Steps to reproduce (how did you encounter the bug?): use oculus touch as hip (https://gist.github.com/kaaori/b1428b9111b4d8cd11658ac1ac44f6e9
Log In
Kung
marked this post as
complete
Kung
marked this post as
available in future release
I believe this could be fixed in the current (UI2.0) open beta. Please give it some more testing if possible. This one is hard for us to reproduce the issue internally so I'm marking as "Available in Open Beta" but it's hard to be sure without your testing.
Chayote
Kung: Just tested it and I can confirm it is working again. Excellent work!
Lenr
Same issue with Vive Wands, worked before ik 2.0
(the controllers are set to the oculus ones, and the vive wands are just there, on my feet, and i can't calibrate them, only the sitting mode toggle is present)
devs pls fix
SKIZZOO
DeltaNeverUsed fixed the problem, now you can use OTL with VRChat again! https://github.com/DeltaNeverUsed/Oculus_Touch_Steam_Link
R
Romantic Cat
SKIZZOO: but I cant use vrobject with cv1 headset 😞
SKIZZOO
Hopefully the Devs find a fix for this soon, it worked fine before the IK Update
Tupper - VRChat Head of Community
Title of issue edited for clarity. Please use descriptive titles.
I'll reiterate what Kung pointed out: we do not support these types of devices for tracking. However, we're investigating to see if this is an easy fix.
Tupper - VRChat Head of Community
Merged in a post:
FBT with Touch Link causes game crash
SKIZZOO
Using Touch Link to convert CV1 Controllers into Vive Trackers crash the game upon even loading the game, but mainly when going to calibrate.
SKIZZOO
Using Touch Link to convert CV1 Controllers into Vive Trackers crash the game upon even loading the game, but mainly when going to calibrate.
AuroraNemoia
SKIZZOO: As a temporary fix, when using TouchLink, you should switch to my or AeroScripts' fork here: https://github.com/TripingPC/Oculus_Touch_Steam_Link/
For anyone else that might run across this:
ignore above link, use this one instead https://github.com/hyblocker/Oculus_Touch_Steam_Link
You can disable individual trackers.
Keep note that it won't allow you to use the VR Object controller while also using the Rift as your headset because it can't despawn the device created by the Oculus SteamVR driver.
R
Romantic Cat
AuroraNemoia: Can I use only VR object to tracker?
I use cv1 + two vive tracker.
SKIZZOO
AuroraNemoia: it doesn't track the controllers in SteamVR for me, contact me on discord SKIZZOO#7955
Kung
I should add that although we're still investigating this issue, it isn't officially supported. Here is our official stance on alternative tracking methods: (from: https://docs.vrchat.com/docs/full-body-tracking)
Tupper - VRChat Head of Community
marked this post as
tracked
Load More
→