Obviously bending the spine is required to have both head and hips match tracker positions, but VRIK out of the box uses FABRIK to solve the spine. FABRIK, while working great for long chains with uniform bone lengths (i.e. tails), performs rather poorly on spine rigs - there, it has a nasty tendency to overbend shorter bones, which includes the neck.
One solution for this would be throwing out FABRIK out of spine solver and writing something custom that bends the spine with more sensible limits to avoid overbending any single joint. This would also solve the unwanted ability of FABRIK to elongate the spine by undoing bends that are present in T-pose, though those bends will likely pose difficulties in a custom solver too.
By an extent, avatars with old "inverted hips" rig hack (aka zero length hip bone) similarly suffer from this - FABRIK bends the hip-spine joint arbitrarily due to it being short, and on some avatars the direction is incredibly sensitive to minor changes, hinting at likely numerical instability.