IK Pose layer is not working.
complete
みかにゃ
In legacy IK, I could change folding direction of the knees and elbows by specifying the IK Pose layer.
IK Pose layer doesn't seem to work in IK 2.0.
But you can see it working by switching to legacy IK.
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Kung
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Kung
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available in future release
This should be working now in build 11944
るーにゃ@xlwnya
Note: IKPoses used here is a animation like https://xiphia.booth.pm/items/2783859 . As I know.
Purpose of these IKPoses are modifing knee bend direction for 6 point FBT.
IK2.0 may have tweak for elbow and knee bend direction.
So, I think IKPose's knee direction modification is ignored or less effective in IK2.0.
I think it would be better to add a setting for the direction of elbow and knee bending(inside or outside).
Kung
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Kung
By IK Pose layer, do you mean altering the the default standing pose in the Base layer in the SDK? Or are you altering the Special IKPose animation controller?
In other words, where would the animation controller that you're using fit in the SDK's Playable Layers section?
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Kung
Leaving a note for myself that I received clarification that it is in fact the Special/IKPose layer
みかにゃ
Kung:
I'm using the special IKPose animation controller.
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Franada
Every time I use an IK pose it look weird, but for some avatar it's needed. So for them it's kind of an issue.
みかにゃ
Tested results show that IK 2.0 with IK Pose looks the same as without IK Pose.
The behavior is different from Legacy IK using IK Pose.
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