IK isn't as Responsive
complete
Spiro Renard
For context I noticed on the new Beta that the hands are a LOT more delayed compared to the controllers. (Video for context) On top of this I'm noticing under laggy stress the IK tends to "freeze" resulting in a choppy look and interaction. This applies to the Quick Menu following the IK.
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Kung
complete
This fix is included in release version 2023.3.2, though it was a fix to a regression in beta so the live users shouldn't really see a change.
_Kavi
Kung: I think it was that Tracker Motion Prediction cause the problem.but i'd like to smooth the hand controllers,could it has a different slider for hand controllers' Tracker Motion Prediction
Kung
available in future release
This should be fully fixed now as of build [f7ad]. Please note that "fully fixed" would just mean as least as fast as live. Because of the way VRChat works, it still wouldn't be as fast as an overlay app.
Kung
Thanks for helping identify this issue. Please try the latest build [6e29] and check if it improves the problem for you.
Kung
This is also the same on live as far as I know (the ik won't be able to compete with render overlay which can sample the moment before rendering whereas the IK must be solved prior to rendering). Is there a difference between the live version that you're noticing here?
Spiro Renard
Kung: i just switched to live and im not having the issue anymore
Kung
Spiro Renard: Are you able to provide a video for direct comparison with your previous video of how it looks on live? (sorry to ask all that of you, but I don't observe difference on my end so I'd need to see what you're seeing)
Spiro Renard
Kung: of course! No worrys
DrBlackRat
Spiro Renard: Make sure you have OVR Smooth tracking disabled for this btw
Spiro Renard
Kung: Here you go! I'm sorry it took me so long. I also took the time to put them side by side. In this video I didn't change any settings, I simply went between versions.
DrBlackRat
Spiro Renard: After doing my own testing I can confirm this. It does feel really more behind compared to live.