floating point errors due to distance from world origin exacerbated by ik beta
kai-chan ։3
menu, avatar and IK wiggling as little as 600m from world origin. physbones look like they are blowing in the wind even if not scaled down at around 400m. menus are completely unusable if scaled down to <0.5m when 1000m from origin. only happens on IK beta and massively worsened by scaling down avatar. scaling up very large stops the issues.
Photo Viewer
View photos in a modal
Log In
DrBlackRat
I just did some testing my self and IK Beta behaved the same as Live and even the Open Beta for me.
Here is a video of me comparing it in Desktop:
I also did some testing in VR with FBT and Lock Both, IK Beta and Live behaved the same:
(ignore the "Live:" at the top left, this video is from the ik beta, I just forgot to remove it)