[fa68] Freeze Tracking on Disconnect breaks in while supine
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ZenithVal
While laying on your back and facing away from your playspace "forward," the the frozen hip tracker is sent somewhere that's not consistent with it's last "alive" location.
The freeze functionally seems to always work correctly when not supine.
Gif 1 is of the issue and Gif 2 is the same but facing playspace forward.
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Kung
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This is included in release version 2023.3.2
Kung
Merged in a post:
Freeze on disconnect is broken.
N
Nilly-San
Tracking will continue moving regardless of the option being turned on, how it broke surprises me, As a test turning off the tracker breaks the body instead of staying in place. Legs and hip tracker.
Example of on and off.
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Kung
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available in future release
Please try this again in the latest build (f7ad). The "Freeze Trackers on Disconnect" behavior has been gone over and hopefully your issue is improved
ZenithVal
Kung: Can confirm it's solved and the functionality is overall better than live now.
Tayou
the fact it snaps weirdly away, that wasn't an issue previously either, or at least not always. I hope that can be addressed too
Rakㅤ
As a VR sleeper who is always using this feature, I really really hope this gets fixed before going live.