Avatar floats during calibration on IK 2.0 when using --legacy-fbt-calibrate
xantoz・ザントス
As far as I can tell this only affects one particular avatar, and only when using --legacy-fbt-calibrate.
The first calibration after startup goes just fine, but the second one onward causes the avatar to float, so you need to playspace move to calibrate well. Toggling avatar measurement works around the issue, but subsequent calibrations with the avatar still cause it to float.
Doing reset avatar does not seem to help.
The problem does not manifest when using legacy IK.
There is a public sample of the avatar that also exhibits the same symptom, uploaded by its author at avatar ID: https://vrchat.com/home/avatar/avtr_9009b6ee-c483-4144-9e93-81b93803f11c
It is SDK2, so testing whether reset avatar does something is not possible, however.
Here is a video of me explaining the problem:
https://cdn.discordapp.com/attachments/946881839400882196/979233061797523456/2022-05-26_05-58-33.mp4
Here is me showing absence (or at least not being able to detect) this bug when using non-legacy calibrate:
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xantoz・ザントス
Found one that floats super high:
Free DL from here if you want to try to reproduce:
xantoz・ザントス
Still happens in open beta (and now we can toggle legacy calibrate on the fly to illustrate the effect)
I have found a public Nanachi with the issue too. Hopefully useful for testing. Avatar ID: avtr_e85cd98d-c4b2-4dcf-8430-8bed0791b036
In general all the affected avatars I've found have been small.
xantoz・ザントス
the workaround i used to use of toggling avatar measurement stopped working on the ui 2.0 beta, so getting this fixed feels more urgent now
xantoz・ザントス
I found this also affects the Chipori https://cdn.discordapp.com/attachments/946881839400882196/979633316028370984/2022-05-27_08-30-17.mp4
xantoz・ザントス
I think this problem started for me at the tail end of the IK beta. Maybe the last two-three updates or so before going live (sadly I did not note down the build ID when I first saw the problem)