Add support to populate more connected trackers
complete
tkya
Currently, VRChat's IK2.0 will limited connected trackers to a max of 8 tracker pucks in SteamVR ( + 1 HMD and 2 hand controllers). Specifically, it picks the first 8 tracked devices in SteamVR that aren't the HMD or hands. This makes it unnecessarily inconvenient when your VR setup has more than 8 additional tracked devices for whatever reason (example: VR gloves using Opengloves driver) and you want to use the new IK to its fullest potential.
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Kung
marked this post as
complete
Available in patch 2022.2.1p4
JudyWei
Kung:
After testing it last night, issue still remain for me.
Luckily I have a solution!🥂
Please follow the steps below:
1) Open SteamVR
2) Turn on 1 Base Station
Only
3) Turn on trackers & controllers
4) Calibrate in SteamVR
5) Turn on other Base Stations
Order sensitive!
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Kung
marked this post as
in progress
The lighthouses don't take up extra slots. We had initially added support for enough tracked devices for 11pt, this was limiting tracked devices to 11 total. For now we'll bump this up to 16 as is the old OpenVR max (you'll get 5 more slots).
tkya
Something didn't notice before, but JudyWei seems to have learned that despite the OpenVR limit for devices being 64, the Unity plugin seems to be stuck at the 16 devices limit (and this seemed to be the source of the issue for Judy, who was running 8 tundra trackers, 4 base stations, and a Quest 2 and could not get the last SteamVR tracked device to be detected). This makes it very inconvenient for cases like Judy's (mixed tracking, high device count especially), as even base stations being listed as devices in SteamVR can cause device recognition issues.
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