I use a system where players are permanent attached to stations (own station is set to mobile, other ones to immobilized). The position and rotation of stations are synced (PlayerApi.GetPosition, PlayerApi.GetRotation). I use this system to be able to walk around planets. This worked fine before ik-2.
In this scene, my feet points to a mirror and I turn my head to the tiger. When I turn my head from tigers perspective, my feet slaps to its body and my head points in another direction. I seems like the rotation will be applied twice (root + head).
It is the same behavior, when I turn with my controller. When I move slighly forward or backward, I will suddenly rotate back in the right position.
Is this a bug or a new behavior/breaking change?
How can I sync stations with ik-2, so that there are no rotation offsets/jumps?
My world is not public yet. But there is a world, which uses the same principle and where the behavior can be reproduced: https://vrchat.com/home/launch?worldId=wrld_bff9dcbd-d43a-4815-8dea-ef0d9455feba