Audio mixer is not preserved at runtime
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a
alareis
Sample world: wrld_aa458f70-972b-494b-9eaf-6f6b1483ca9b
Very much related: https://feedback.vrchat.com/feature-requests/p/changes-made-to-unitys-audio-mixer-should-be-respected-within-vrchat
However, in the context of SA we're running into an issue of losing access to reverb entirely on HRTF-spatialised audio sources.
In general, mixers should be accessible and adjustable, especially with Steam Audio Reverb being the only viable reverb source for spatialised sources.
Attached are the demos of SAR on a reverb stack in unity, and bundled version of that scene taken in game.
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Zel
Hey,
we currently do not allow users to specify their own mixer.
We might consider this in the future but it is not part of the intial Steam Audio release.
a
alareis
Zel: I am well aware of this. If you're skipping on mixer access, what's the plan for reverb and mixing replacements, then? SA's DSP stack is arguably harder to jankily mix using base source properties.
StormRel
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