1. Go to this world: wrld_444d62ee-47f7-46da-a2d7-244c08feb216
  2. Play something on the player.
  3. Note that the audio comes from the two speakers by the big screen
  4. Walk over to the hottub (opposite side of the main area)
  5. Note that the speakers there appear to produce no sound, you can still hear the audio coming from the speakers on the other side of the world.
Expected behavior (behavior for users on live branch):
The front speakers should fade out around near where spawn is, and the hottub speakers should fade in as you approach.
Both sets of speakers are using the AVPro MonoLeft and MonoRight for their respective left and right speakers. I am wondering if being inside the falloff area of one set of speakers is overriding the other set of speakers somehow. Also of note is that this was not an issue on earlier Steam Audio builds, unfortunately I'm not sure exactly when this changed, but it has worked in the past on Steam Audio.