[1725] 2D world audio with falloff is converted to 3D, spatialized audio.
evalka
Particularly notable in many club/audiolink worlds, audio that is entirely directionless but has volume falloff on live is being made directional, losing stereo information in the process.
Video included, same world on open beta vs steam audio beta, alongside the audio source settings in that world.
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RuneFox237
A workaround for that should be to set the spread of the audiosource to 0.5(180) on the slider. That forces the directionality of the audio to be in both ears equally regardless of directionality.
evalka
RuneFox237 Tried that myself while testing, it still loses any stereo information by the sounds but I'm thinking of implementing it as a temporary fix in my worlds
evalka
yippee for corrupt video file! here's a youtube hosted video/